Save me a Story – Trouble

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Trouble

Gathering at the edge of the woods, Ronald and his band of antagonists stopped to assess the situation. 

Also gathered, not far away, at the edge of the woods, I sat with the protagonists discussing our next step.

Neither of us was aware of the other. 

———

Ronald’s group was discussing what to do next. They had passed a boulder on their travels through the woods with an inscription on it. It said:

 

Beware the eyes that hold your gaze

They’ll fill your mind with naught but haze.

The island that you all must seek

Holds all the ones of which you speak

Where people lived before, now gone

Together you must head forlorn.

 

“Does anyone know what that last line means?” questioned Ronald. “Doesn’t the word forlorn mean sad? Why should we head somewhere being sad?”

“Forget that line; We need to find the bloody island,” Hook shouted. 

“Why bother?” cried Cinder’s stepmother, “They’re all probably dead anyway. Can’t you read it says ‘now gone’? Do we want to end up just like them?”

Coyote, ever the trickster, said, “We need to find a way to trick the being responsible for all this. Then we can find our own way ahead.”

The white witch suggested, “Why don’t we just set a trap and see who falls into it? I can rustle up some nice Turkish delight and get them under my spell.” 

There were more suggestions from most of the other members of Ronald’s so-called team, but no resolution was found.

Ronald, on the other hand, did come up with an idea. “Why don’t we just go forward and see what happens? I’m sure if we do that, we will run into my friend, and I’ll be able to figure it all out. What could possibly go wrong?”

Ronald’s comment made as much sense as everyone else’s, which is usually the case with Ronald’s ideas, at least with ideas he shares with me. And that usually doesn’t end up well…for me. But, like Ronald, thinking of anyone but themselves was not one of their priorities, so they all began moving out of the woods.

———–

Meanwhile, my group discussed Fox’s message and a possible strategy to deal with this powerful witch.  

“First, we need to know what we’re up against,” said the Marquis’ cat. 

“We know she’s a witch of sorts, and it was suggested that we don’t look at her when interacting,” I replied.

Jack added, “But we still need to find the island the fox spoke of.”

“We’ve almost gone as far north as we can go,”  Peter said, “Maybe I should fly ahead and see if I can find it.”

“I’m not sure, you going alone is a good idea. We don’t know what’s out there. Let’s go a little further together, and if we don’t see anything, we’ll try your idea.” I suggested.

They all agreed with my idea, and we began to move out of the woods. 

———–

Departing the woods, it didn’t take long for both groups to catch the eyes of each other. And that’s when the trouble began.

Without any hesitation, before I could stop them, both groups started to run at each other. Ronald’s group called out the names and attributes of the characters in my group. My group doing the same as theirs. A few of our group stayed back. None of their group stayed back, except for one person…Ronald. 

 

Having seen me, Ronald circled around the approaching melee and headed toward me.

“What are you doing here?” I shouted. 

“I was sent here by some woman and the caretaker of Selat to bring you help,” he replied, “and here it is.

“THIS IS HELP?” I screamed.

“I wasn’t told what kind of help to bring you, but this is what I found. I believe my job is done. By the way, any idea on how I get back home?”

I had no time for Ronald’s foolishness, I had more significant problems now. “Just go back the way you came from. I’m sure someone will help you.”

“That makes sense.” And saying that, Ronald turned and returned to the woods the way he came. 

Looking over the scene unfolding before me, I turned to the Pied Piper with no other alternative and asked if he could play a calming tune. 

He took out his flute, put it up to his lips, and whatever music came out of it, I didn’t hear, but all the combatants did. They all seemed to follow the music to where we were. They sat down and proceeded to fall asleep.

Continued in…Unity?

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But it was such a friendly place…

But it was such a friendly place

I decided to visit a new town I’d never been to. This seemed to be a very popular place to visit; at least, that’s what the ads all said. 

It was a very friendly town; everyone I said “Hi” to said “Hi” back and shook my hand. You don’t get those kinds of reactions where I live. If you are lucky, you get a nod acknowledging your existence. 

There was a luncheonette in the center of Main Street, so I decided I’d get a sandwich and something to drink. I approached the counter and ordered a tuna fish sandwich and a Coke. The server behind the counter was very friendly. She said, “Sure thing. You’re new here, ain’t ya.” 

I replied, “Yes. I’m just visiting. I’ve heard so much about this town that I had to come to see it for myself.”

“Well, pleased to meet ya,” she said, shaking my hand. 

That was odd. People in this town must like shaking hands. 

It was a pretty good sandwich. I finished it and the Coke, and I asked for the check. She said, “No need for that, sugar. It’s on the house.”

The strange thing about that town was that no one asked me for any money in every store I went to – no matter what I purchased. I never had to take out my wallet.  And there was all that shaking hands stuff. 

I left the town late in the afternoon. It was quite a visit. Everything was wonderful, and everyone I interacted with was so friendly. On my way home, I decided to drop in at the bar in the next town. I went up to the bartender and ordered Jameson on ice. The bartender asked me for my ID. 

I pulled out my wallet and handed him my driver’s license. He looked at the license, then at me, and then back at the license again. He reached under the bar, where I thought he was getting a glass to pour my whiskey in, and  I heard a clicking sound as he pushed a button. 

The next thing I saw was a sheriff entering the bar and sitting on the stool beside me. The bartender left the two of us alone. 

The sheriff looked at me and said, “You know that identity theft is a criminal offense. If you’re convicted of identity theft, you could be fined almost $4,000, not to mention a number of years in jail.”

“Why are you telling me this? I’m exactly who my driver’s license says I am. Look at the picture.”

“Funny thing about pictures, they’re so easy to alter to match someone else’s appearances.”

This was ridiculous. Why would they possibly think I was not who I said I was, which is exactly what I asked the sheriff.

He said, “Well, I really do want to believe you, but as you are the 5th person that I’ve seen today with the same ID, I kind of question my own beliefs.”

Now I was in shock, “The 5th person with the same ID? How is that possible?”

He was very quick to answer. “Well, you see, it’s like this. We get a lot of identity theft in this part of town. You wouldn’t have, by any chance, been to the next town over today?”

“Yes,” I said, “I just came from there.”

“I bet a whole bunch of people there shook your hand, didn’t they?”

“As a matter of fact, they did.”

“Well,” he went on, “a number of pickpockets inhabit that town. We try to warn people away from there, but they still keep going there. Half the people that shake your hand are friendly; the other half, well, they got a great scam going. You see, one person will shake your hand and pick your pocket, take your wallet, duplicate your ID and probably your credit cards, and even take some money. Then they pass your wallet off to someone else, and when they shake your hand, they slip it back into your pocket. You weren’t curious why no one asked you to pay for anything?”

“I thought it was odd, but everyone was so friendly.”

“That’s what they was a counting on. They don’t want you reaching for a wallet that isn’t there. That would raise suspicion. They take the fake IDs they made, go to other towns, and spend as much as they can get away with until you get back to your hometown and figure it out. You’re just lucky you stopped here first.”

“So what do I do now?” I asked, getting rather anxious. 

“Well…here’s the deal, sonny. I really want to believe you are who you say you are. So if you can get me, let’s say, $1,000 in cash, which would be about one-fourth of what you would have to pay if I arrest you and you are convicted, I’ll see to it that those other four culprits get what’s coming to them. When you get home, claim you lost your credit cards, and they’ll be replaced. I’ll make sure it doesn’t happen again. 

As scared as I was, that is exactly what I did. It wasn’t until much later that I questioned how that sheriff happened to know how much money in cash I had in my wallet. 

 

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Save me a Story – Sorcery and Secrets

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Sorcery and Secrets

Necroma was in all her glory. Everything was going to plan. She even was bold enough to start sharing her story with the world. A story of wickedness and enchantment. A story of power and control. She, alone, was the heroine. She, alone, came out on top. However, her desire to make her name and story known was only known to the few that already worshiped her. She knew the time would come when all would know her story. She couldn’t wait for it.

The lesser wizards and witches accepted what Necroma said and had to offer. For in their own minds, they saw themselves as part of her story, an important part. They were blindsided by dreams of power and glory and assumed that part of Necroma’s success would be theirs too. So they all followed like little trained puppy dogs without knowing what she really had in store for them. 

Grenwin, one of her lower wizards, accompanied her on her latest visit to the Island of Lorn. 

He walked through the streets, watching the new inhabitants as they walked glassy-eyed with no purpose or understanding of their situation. He saw the limited conversation between individuals, usually asking questions of each other, with no responses being given. In some respects, it made him sad for their lot. In other respects, it made him feel even more powerful, as if he was the one that had accomplished all this. 

During one of these walks, Grenwin came upon a piece of paper blowing along the ground. He bent down, picked it up, and read it to himself. It said:

 

The power that you all seek

The one in charge just plans to keep

Remember this while you’re still free

Or else you’ll be like all you see

A time will come to make a choice

Remember well to use your voice.

 

Grenwin did not know what to think of this but was not foolish enough to ignore it. This could be a magical test that Necroma had set up to test his loyalty, or it could be a foretelling of the truth, which meant he needed to be prepared. 

He tucked the note in a pocket well hidden in his clothes. 

He thought he might casually canvass some of the wiser enchanters of Necroma’s party to gauge their thoughts without revealing the paper he found. But he would have to be careful. If Necroma got any scent of what he was doing, he knew where he would end up—just another lost soul on Lorn. 

And that is how it was. Grenwin continued playing the role of lapdog to Necroma. However, he also gathered some thoughts from others in his group about their perceptions of her end goal.

Continued in…Trouble

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Save me a Story – Riddles

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Riddles

By the laws of Selat, the Caretaker was given the power to oversee its inhabitants and ensure that the life of story continued.

These times were difficult. An evil sorceress was collecting characters from stories, moving them to an uncharted island in the north of Selat, and blocking their memories, so they not only did not know what story was theirs but who they were at all. 

The Caretaker wanted to help stop this disaster before all of Selat was lost to this evil sorceress but was restricted by another Selat law. Though Selat law dictated that the Caretaker’s role was to ensure that the life of story continued, he was prohibited from using his powers to make a direct change. He had to find other ways so that the inhabitants of Selat, or others, were responsible for any actions taken. 

He did have mystics and soothsayers that could help him by predicting possible future solutions, but he couldn’t actively give direct solutions to anyone. 

The Caretaker thought long and hard about the problem facing Selat. Both his mystic and soothsayer predicted that an outside teller of tales might be the solution. One predicted this taleteller would bring the change needed to thwart the sorceress. The other predicted that a friend would also be involved in finding a solution but was unclear as to how this second person would be involved other than providing some help to the teller of tales. As with most predictions, there was always a possibility that the predictions were wrong. But the Caretaker chose to value these predictions and trust in them. 

The Caretaker used his power to transport the mystic to another realm to find these two helpers. When found, those helpers would be given their tasks and transported to Selat. From there, it was up to those individuals to find the solution. At least, this was the Caretaker’s hope. 

But things don’t always go as planned, and time was running out. Some meetings had been held by Necroma, the evil sorceress, where she kidnapped characters, wiped their memories, and transported them to the island of Lorn. At one of those meetings, the Caretaker used his powers to focus on one character, Fox. He put a temporary shield protecting Fox’s memory so that Necroma’s spell took longer to take hold than it had on the others; this allowed Fox to leave a clue that might help the foreigners in their task. 

But that was not enough. The Caretaker needed to make more clues to be found. 

A series of riddles were left along the path that the characters followed. With any luck, they would all be found by the right parties and interpreted correctly. However, neither the mystic nor the soothsayer could find an outcome in their tellings. 

Fox’s message had already been found. Unfortunately, not all of the message’s content was fully understood. A second riddle was left carved on a stone in the path of another group. A third riddle was left to be found by one of the subordinates of Necroma. A final one was to be imparted to the inhabitants on the island of Lorn, hopefully at the appropriate time. 

For now, all the Caretaker could do was wait and watch.  

Continued in…Sorcery and Secrets

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Save me a Story – Questions

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Questions

This story involves several characters. Each has its task to accomplish. Stories and their characters are missing. I was foretold to find and return these stories. The characters within these stories have lost their memories. Others retained who they were but lost their families, friends, enemies, and those they had interacted with daily. There was a sorceress, looking not only for power but also wishing to rewrite all the stories, whereby her narrative would become the only character immortalized. Other nefarious characters followed this sorceress with dreams of getting their own power. One from my world was tasked to help me, though not in the way he thought. And there was one, a caretaker, who could not do anything himself but had the power to watch the proceedings and give answers or guidance as he felt necessary. All of these individuals had questions that they constantly pondered in this adventure. Here are some of their thoughts:

 

Granny: “I wonder how Red is doing? I wonder if she is okay? I wish it were me that had been taken away and that she was safe.”

 

Jack: “I think my mother would be proud of me. I wonder what she will say when I prove to her that I’m not stupid and idle?”

 

Captain Hook: “When I get my hands on me crew, they’ll rue the day they left. It will be great to be in charge again. I wonder if I’ll run into bloody Peter Pan and that blasted Tinker Twit of his? This time, I’ll be ready for them both.”

 

Cinderella’s stepmother: “When I find my daughters, I’ll ensure their marriages will provide me with many riches.  There are lots of Prince Charmings around. Where can I find those that helped Cinder creep get all her good fortune? As to her, I’ll just leave her wherever she is.”

 

Grenwin (a lowly sorcerer working for Necroma): “I’m sure Necroma will reward me for everything I do for her. Will she make me a King?  Maybe I can be her Sorceress Consort.”

 

Necroma: “I’ve almost reached my goal. Now everyone will bow down to me. How will I write about this glorious victory over Selat? Who could possibly stop me from my quest? The answer is no one!”

 

Inhabitants on the Island of Lorn: “Who am I?” “Why am I here?” “Do I know any of these people?” “What is my story?”

 

Ronald: “How did I get into this mess? All I want to do is get out of this and go home. Where is Harvey, and how can I dump all these dangerous characters on him?”

 

Me: “Why did I agree to be where I am now? Will the outcome be good just because it was foretold? Or can the outcome change based on whether I succeed or not?”

 

Everyone has questions rolling around in their heads. Some lead to good answers, and others do not. Time will tell as this adventure continues. 

 

What do you think? Whose side would you be on?

Continued in…Riddles

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Save me a Story – Peter and the Piper

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Peter and the Piper

Other than myself, we were a team of storybook characters. We were searching for other characters that belonged in stories, folktales, and fairy tales. Many had disappeared. I had been given some clues by a voice in a hotel when I entered this kingdom of Selat. I was told to head far away to the north. With my recent companions, Red Riding Hood’s granny, Jack, and Puss in Boots, we came across another clue. It was a warning riddle written by Fox. It said we were to look for an island and that we should beware of a witch that told falsehoods and potentially used magic on all the characters we were looking for, which is how they disappeared. 

We continued to move north till we came to a forest. Since our goal was to find this island, the forest stood in our way. We decided to enter the forest. None of us were very good at finding our way through these woods. We each took turns trying to lead, but after passing the same trees and boulders more than once, we stopped and, as a group, realized we were lost. 

Suddenly we heard something that seemed to be flying over our heads. We all looked up. We saw a boy with pointed ears, wearing a green tunic, matching tights, and a feathered cap. He landed right in front of us. 

I took a wild guess and asked, “Your name wouldn’t be Peter Pan, would it?”

“Yes, it is,” he replied, a little confused. Figuring that he was amongst friendly people, he asked,  “Have any of you seen Tinkerbell?”

I answered that we hadn’t and explained who we were and that we were looking for missing people also. “Right now, we would like to find a way out of these woods, hopefully in a northerly direction. Can you help?”

Peter agreed and asked if he could join our expedition. He said he had some experience fighting with bad people and had fun doing it. Adult values and cautions had yet to work into his repertoire; he didn’t want to grow up. 

He was about to fly off, hoping we would follow when strange music came from deeper in the woods behind us. The music was coming our way. 

Again, we all turned back to see who or what was coming. 

Walking toward us was a tall, lanky man. He had piercing eyes and wore an outfit that must have had all the colors of the rainbow and more woven into it. He held a flute to his lips and was playing a very joyful song. Whether it was his outfit, his eyes, or the music he was playing, we all stood entranced. We felt good. 

Behind this piper were several familiar faces, to me at least. There was the beaver that had helped me earlier in this adventure find the three bears’ house, a red hen carrying a loaf of bread, a fisherman holding a talking fish in his hand, a dwarf carrying a pickax, and a hobbit with a ring of power on a chain around his neck, to name a few.

The piper stopped before us and put down his pipe. “Good day to you all,” he said as he bowed to us. “How may I assist you?”

Knowing that the pied piper doesn’t do things unless he’s compensated, I said, “We are in search of those missing from Selat. Their stories are gone and will be lost forever if not found. I know you well, Pied Piper of Hamlin. You are the ridder of rats and the stealer of children. Your story is well known, or at least was until now. Should we not find all these characters, their stories will end, and perhaps so will yours. It seems that you have gathered some fellow story characters. Are you helping or hindering them from their quest? Whose side are you on? And what is your price?”

My revelation took the piper aback. He thought for a minute before answering. 

“What is written about me may be a false narrative. I was only getting the compensation I was pledged. As to whose side I’m on. I side with those who have my best interests in mind. I’m a helper. I ask for no payment from you or those who follow me, for we all have a righteous goal. It is I who wish to follow you. I used the flute to keep my followers together until now. I no longer feel that that is necessary, as the beaver has explained your role to me.” 

I looked around at everyone around me. As they caught my eye, each person and animal nodded in agreement. 

I turned back to Peter and requested that he lead us out of these woods. We followed him until we reached the north edge of the forest. There we stopped to make a plan.

Continued in…Questions

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Save me a Story – An Ogre and an Oni Join In

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

An Ogre and an Oni Join In

The search for missing characters from fairytales, folktales, and stories led my friend Ronald to link up with all the wrong characters one would want to help in a situation like this. Finding only these characters might have resulted from his not paying for information when he first came to this land, or it might have just been Ronald’s luck. He hoped to find me and somehow let me deal with the problem, which was his usual solution at times like this. 

Having met up with Captain Hook, and Cinderella’s stepmother, Ronald incorporated a few more in his travels on their hunt to find characters from stories (a couple of witches, a giant, and Coyote, the trickster). They all wanted to find the characters associated with their own story that they could torment, rule over, or eat. 

With so many characters seeking power and control, no one in this group was really in charge. All they knew was they had to go and find an island in the northern part of Selat to complete their search. That was only thanks to Ronald, for those were the only two pieces of information he had remembered from the Caretaker of Selat’s instructions before abruptly leaving the caretaker without paying for answers and going in the wrong direction. 

The group came to a forest and, without any discussion, walked right into it. At this point, what direction they were going in became a problem. None of them were very good at finding a way to go.

After walking for quite a while, they passed several trees and boulders that they were pretty sure they had passed before. They all looked at Ronald.

“Since it was your idea for us to go in this direction,” Captain Hook called out as he pulled out his sword and pointed it at Ronald, “I say it is you that needs to get us out of here.”

“Maybe I can turn him into a raven, let him fly over the trees, and find the way out,” offered the witch Circe, known for her ability to transform people into animals. 

“That won’t work,” Cinderella’s stepmother said, “Look at him. He’s so frightened; he’ll just fly away and save himself.”

Before anyone else could suggest another idea or threaten Ronald further, a loud crunching noise was heard behind them heading in their direction, making them all turn to look.

Two beings were heading their way—two very tall beings, both larger than the giant. One was about ten feet tall, with thick, rough skin. He had a large head, a broad face, and very sharp teeth. He was carrying a large club. He was quickly recognized as an ogre. The other was equally as large, with horns on its head, wild hair, and claws for hands. It, too, was recognized as an “oni,” a legendary Japanese demon.

The group, concerned about this turn of events, had no problem pushing Ronald to the forefront to face them. 

The two behemoths stopped in front of Ronald and looked down at him. 

“Looks like we got ourselves a little supper,” said the ogre, turning his head toward the oni.

“It sure does,” answered the oni. “The question is, which one should we eat first?”

Ronald, feeling the point of Hook’s sword on his back, was urged to say something. 

“Before you eat us, maybe we can come to some sort of agreement?” Ronald uttered rather shakily. 

“What kind of ‘greement?” roared the ogre. 

“Well,” Ronald continued, “We’re all looking for lost characters from Selat. They’ve been missing for a while. Maybe if you help us find them, you will have much more to eat?”

The oni looked at the ogre and just said one word, “Momotaro?”

The ogre responded with, “Puss with boots on?”

Unfortunately, Ronald had no idea what they were referring to, not being well-versed in Folktales. What he recognized was a possible way out. 

“Momotaro and a cat with boots on, are those things you are looking for?” he asked. 

“YES!” they both said in unison. 

“You know where they are?” the oni asked. 

“YES,” came a voice from behind Ronald. It was Cinderella’s stepmother. “And if you get us out of this forest, we can help you find them, and then you can leave us alone.”

At the thought of finding the ones that had caused them harm, the ogre and the oni agreed. 

Coyote called up to them, “We need to go north,” leaving out the island part, hoping that once out of the woods, Ronald’s group could ditch the two of them.

“Then, follow us,” said the ogre as they both moved in what was assumed to be a northerly direction. Nothing stood in their way; trees, bushes, and boulders were tossed aside as they made their way to the edge of the woods. 

Ronald and his group had no choice but to follow.

Continued in…Peter and the Piper

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Save me a Story – Necroma

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Necroma

She was born to an unknown wizard and a mediocre sorceress. Her name was Nestra. She grew up fast. By age four, she had learned all she could from her parents, but that was not enough. She was obsessed with learning new spells and incantations.

Her parents, unable to keep up with or control her, fostered her to other wizards and sorceresses known to them. Alas, that did not last long, for Nestra craved more knowledge than any of her parent’s placements could satisfy.

By age 12, she set out to seek out her own mentors. And mentors she found.

Her first was the stepmother of Snow White. From her, Nestra learned the art of disguise and the art of poison. Nestra admired this stepmother. Nestra’s haughty and vanity matched Snow White’s stepmother perfectly. 

When Nestra was told that her name was weak for a sorceress, Nestra changed it. Taken from the study of the art of necromancy, she chose to rename herself as the sorceress Necroma. 

Having learned all she could from this evil queen, Necroma moved on to find more teachers of dark magic. 

Necroma went on to be tutored by Baba Yaga. There she stayed for a time in the hut that stands on chicken legs. She learned how to control the elements, furthering her skills at shape-shifting. Baba Yaga seeing much potential in this girl, showed her how to control the three horsemen, White Bright Sky, Round Red Sun, and Black Dark Night; How to summon and control the three pairs of hands to do her bidding, both in and away from of Baba Yaga’s domain.

And Necroma moved on, finding more and more that could teach her. 

Having reached adulthood, she began searching for someone to teach her about power. For that is what she truly desired. And she found the perfect teacher, the Dark Lord Sauron. 

And Necroma learned, and she learned, and she learned. Born from weakness from parents who knew little, she became one of the most powerful, devious, and evil sorceresses ever. 

But there was one thing that was missing. As powerful as she was, she was unknown. There were no stories written about her. She managed to do all her growing up and education in the Kingdom of Selat, where all tales are created and all stories are shared. But she was in none of them. She was a nobody other than to the few witches, wizards, sorcerers, and sorceresses she had worked with. 

She determined to change that. What if all the stories that everyone knew were erased from memory? What if, in their place, a new history were to be created? One that featured Necroma, one that everyone knew, one that showed her as the powerful mage she was? The thought of that happening bolstered her ego. Her vanity became boundless. 

Yes, Necroma would make that happen. She had the power, and she had a plan.

Continued in…An Ogre and an Oni Join In

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A Letter of Hope

A Letter of Hope

Dear Students,

It’s been a long time since I’ve seen you. This nasty thing called Covid has kept me away from being with you. I’m older than I was the last time you saw me. I miss telling you all the stories I have been learning and the writing I used to share. I miss your help with my writing through your suggestions and appreciations. 

I’ve been watching you all from afar and seeing you grow. I wish I could see you in person. 

I would be amiss if I didn’t mention what you may be missing in my absence. When I left you, you were being taught skills for life. Alas, some of what I saw was of all of you learning the same thing in the same way. I recall the day I was there when a consultant came in to teach all your teachers how to improve writing instruction. In his demo lesson, he said, “Today, boys and girls, we are going to do some free writing, and this is how we do it.?” He then went on to show you step by step how and what he wanted you to write. Free writing?

I’ve seen more and more of this kind of teaching. “Here is how you write an essay.” “Here is how you write a report.” “This is what I want to see in everyone’s paper.”

I want you to remember that you have a creative mind. You don’t have to follow the rules. Using your imagination is not a bad thing. If you stop being creative, you may lose that ability to innovate and create change. 

Believe in your own abilities to do good, make wise decisions, and create a better world. Yes, you will make mistakes, but learn from them. 

Don’t end your science experiments with “This is what I found.” Add on, “And this is what I plan to do next based on what I learned.”

Once you know the answer to a math problem, see if you can find another way to solve it. Be creative. You don’t always have to follow the prescribed formula. 

And most of all, dream big. You all have it in you. Let that creativity come out. Let your brain do a little dance. Let your insights grow. Be the person you are meant to be and inspire us all. 

I hope you continue to do well in school and beyond. Someday, I hope to see you all again. Until then…be well and stay safe. 

Your friend and ex-teacher,

Mr. H. 

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Save me a Story – Message

This is the continuing story of my adventures in the tale: Save me a Story. If you wish to read the introduction to understand what is happening, click this link: 

https://www.hdhstory.net/Storyblog/?p=3431 

Otherwise, I’ve tried to summarize what happened at the beginning of most of the sections of this story.  

Message

Granny, Jack, and I were making our way to the village hall, where a meeting was said to have been held to discuss the waning interest in fairy and folktales. A large number of residents of the kingdom of Selat had been invited. The meeting was supposed to have been held two days ago. As far as I know, no one that had attended it ever returned. We hoped to find some clue as to the whereabouts of those residents. 

We had just reached the village outskirts when we came upon another character. He should have been standing on his four legs, but he was not. Dressed in a fancy cloak and  hat, and wearing knee-high boots, stood before us a cat.

He bowed as he faced us and asked, “By any chance, have you seen my mast…, the Marquis de Carabas? I was informed he would attend a meeting in the village, but I have not found him.” 

Most people might have been surprised to see a talking cat dressed in boots. I, however, was quite familiar with his tale. 

I informed this Puss in boots that we, too, were on a quest to find missing people that were to have attended this meeting. I suggested that in the best interest of all, he add himself to our party, which he did. We proceeded to the center of the village and entered the meeting hall there. 

The hall itself was huge. Chairs had been set up in a large circle with a platform in the center so that all would have an unobstructed view of the speaker. All the chairs were properly facing the platform, which would have made sense if the meeting had started already, for everyone would have been in their seat, focusing on the speaker.

 But something was wrong. Had the meeting ended, the chairs would have been disrupted, for one had to turn and move the chair one was sitting on to leave the circle. It’s doubtful everyone would have put their chairs back precisely how they were configured. These chairs were perfectly placed. So either the meeting never took place, the meeting ended and someone reorganized the chairs, or the people sitting on the chairs disappeared directly from their chairs, possibly by magic. 

Granny was quite clear about how often the meeting hall was used and that no one was in charge of cleaning it up or arranging furniture, so it was unlikely that anyone would have rearranged the chairs after the meeting. Based on the sign at the entrance to the hall listing upcoming meetings that were being held there, no new meetings were scheduled in the foreseeable future. So, the possibility of magic being involved was very strong. 

Jack discovered a piece of paper on the floor under one of the seats. He picked it up and passed it on to me. I read aloud what was written on it.

 

There’s much amiss that I can see

My guess is that we all should flee

The words she shares do not ring true

I fear a spell, a witch’s brew

We’re asked to look upon her face

She mutters words of an island place

The answers are all there, she states

It seems we must all meet our fates.

I hope this message you will find

As all my thoughts slowly unwind. 

Beware the witch who speaks false tales

To find us all, choose the right trails

If we’re not found, for us, you’ll mourn

It’s in the north, go strong, forlorn.

FO\

On finishing the reading, there was a short silence as the words filtered through our minds. 

The cat spoke first. “This appears to be both a tale of what might have happened, a warning to whoever reads it, and a plea for help.” 

“But what did happen?” Granny asked

“And who wrote it,” questioned Jack, “Could it be a trap to capture us also?”

The cat, who was well-versed in trickery, answered. “The writer of this note is clear, it is the fox. And a very clever one. He has given us as much information as possible before losing whatever memory he had left. He could not even finish signing his name. It is only by luck that he managed to drop the letter so that it did not follow him to wherever he and the others have been sent to.”

“If that is true,” I remarked, “then it doesn’t look like we have much time to act. The voice that gave me the instructions as to where to find everyone said I was to head north. North is also mentioned in Fox’s message. What I don’t understand is how we can be strong yet forlorn. Strong means to be hopeful and powerful, much different from forlorn, which means pitifully sad. Am I missing something?”

“I believe you are. But so am I,” Granny said. “What we must do is travel north. Maybe we will figure out what we’re missing or find someone to decode Fox’s message. But not wasting any more time here is of the essence.”

I put the note into my pocket, and we left the village, heading north.

Continued in…Necroma

Posted in A to Z Blog Challenge 2023, Original Stories, Writing | Tagged , | 3 Comments